Part 1 covers me exploring the starting an empire (fast forwarding through slow bits): Makes you feel like your commanding large armies instead of little squads and big monsters who are upscaled and not replicated look much scarier now as they tower over the little armies! Also like the Civ style territory borders and how the game supports simultaneous turns like AoW which would be great for multiplayer games.įor anyone interested here’s a video I recorded of his game in 1080P (FYI it doesn’t go full screen until the map loads). I love the improved battle graphics eg how he’s done a LOTR-Weta workshop trick of grabbing a few guys and replicating them into larger groups. Implode the creator of MoM-IME has been working on this project for over 12yrs now and isn’t getting much support these days so if you’re a huge Master of Magic fan and you’ve dreamed of playing against 13 other wizards in massive slaughterfest over 2 giant worlds in high resolution then get yours butts over to the sourceforge page and try out the latest demo and offer your support! :) The author Implode intends to expand on the original MoM experience but with minimal changes to the core gameplay and graphics that we all love. Master of Magic – Implode’s Multiplayer Edition is a brilliant opensource Java MoM engine rebuild that is far more closer to completion then any other MoM fan remake I've seen! It supports larger maps, up to 14 players (either Human or AI), and any modern windows resolution like HD 4K etc. Plenty of Worlds of Magic fans here who love the original Master of Magic game probably already know about this but for those who don’t know or haven’t seen it in years I thought I’d spread the word on an awesome fan project that’s still somehow going and has utterly blown me away.
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